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Steam Frame VR Unveiled: Valve’s Standalone Headset Targets Quest with Snapdragon & Foveated Streaming
Valve has formally unveiled the VR headset codenamed “Deckard,” officially introduced as Steam Frame, a standalone device that also emphasises streaming without sacrificing standalone operation and is slated to launch in early 2026 alongside the new Steam Machine and Steam Controller.
Much like the Meta Quest series, the Steam Frame functions as a completely self-contained computing device, with core specs including a Qualcomm Snapdragon 8 Gen 3 processor, 16 GB of memory, up to 1 TB of UFS storage, and a microSD expansion slot, running on SteamOS and backed by a new Steam Frame Verified certification programme. According to Valve, the headset will support Android games to attract developers already building VR content for Android headsets such as Quest.
For connectivity, it offers Wi‑Fi 7 and Bluetooth 5.3, and a plug‑and‑play 6 GHz wireless transmitter with a dual‑radio design to minimise interference for PC‑quality streaming. Visually, it uses pancake lenses and dual LCD panels at 2160 × 2160 per panel, with a 110‑degree field of view and up to 144 Hz, while foveated streaming uses two eye‑tracking cameras to boost fidelity where the user looks, reportedly delivering a tenfold improvement in effective image quality and bandwidth efficiency.
The device weighs under 440 grams (185 g for the core unit plus 245 g for the headband), with a 21.6 Wh battery mounted at the back of the head strap and 45 W fast charging, and relies on inside‑out tracking with four cameras plus infrared LEDs and monochrome passthrough. Steam Frame controllers feature a split, 6‑DOF design, magnetic thumbsticks, capacitive finger sensing, AA batteries, and about 40 hours of use per charge. Distribution for the Asian market will be handled by Komodo in Japan, South Korea, Taiwan and Hong Kong, with pricing yet to be revealed.