CVE-2020-6016: Valvesoftware Game Networking Sockets vulnerability
Valvesoftware · Game Networking Sockets
Affected: Valvesoftware Game Networking Sockets · Exploitation: possible (1 to 10%)
Not in CyberSIXT coverage yet: no article names this CVE. This page shows the public record.
Higher than 93% of scored CVEs
Not scored yet. The CVE record carries no CVSS score.
DescriptionCVE.org
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Affected products1
From the CVE record. A product or version that is not listed is unknown, not unaffected.
- Game Networking SocketsAll versions prior to v1.2.0
On the Atlas
Every published CVE is on the CyberSIXT Atlas, grouped by weakness, vendor and month.
- Exploitation
- Possible (1 to 10%). EPSS between 1% and 10%.
- CISA KEV
- Not listed
- Public check
- No public nuclei template
- Vendor
- Valvesoftware
- Published
- November 2020
CoverageNo articles yet
No CyberSIXT article names CVE-2020-6016 yet, so there is no coverage timeline, action brief or change log for it. Everything on this page comes from the public CVE record, CISA KEV, EPSS and the nuclei template index. Search the archive or see the CVEs in the news.