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CVE-2020-6016Not scoredCWE-590

CVE-2020-6016: Valvesoftware Game Networking Sockets vulnerability

Valvesoftware · Game Networking Sockets

Affected: Valvesoftware Game Networking Sockets · Exploitation: possible (1 to 10%)

Not in CyberSIXT coverage yet: no article names this CVE. This page shows the public record.

6.0%probability of exploitation in the next 30 days
93rd percentile
050100

Higher than 93% of scored CVEs

Not scored yet. The CVE record carries no CVSS score.

DescriptionCVE.org

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.

Affected products1

From the CVE record. A product or version that is not listed is unknown, not unaffected.

  • Game Networking SocketsAll versions prior to v1.2.0

On the Atlas

Every published CVE is on the CyberSIXT Atlas, grouped by weakness, vendor and month.

Open the Atlas
Exploitation
Possible (1 to 10%). EPSS between 1% and 10%.
CISA KEV
Not listed
Public check
No public nuclei template
Published
November 2020

CoverageNo articles yet

No CyberSIXT article names CVE-2020-6016 yet, so there is no coverage timeline, action brief or change log for it. Everything on this page comes from the public CVE record, CISA KEV, EPSS and the nuclei template index. Search the archive or see the CVEs in the news.

References

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