CVE-2018-1000224: Godotengine vulnerability
Godotengine · Godot
Affected: Godotengine · Exploitation: possible (1 to 10%)
Not in CyberSIXT coverage yet: no article names this CVE. This page shows the public record.
Higher than 90% of scored CVEs
Not scored yet. The CVE record carries no CVSS score.
DescriptionCVE.org
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.
On the Atlas
Every published CVE is on the CyberSIXT Atlas, grouped by weakness, vendor and month.
- Exploitation
- Possible (1 to 10%). EPSS between 1% and 10%.
- CISA KEV
- Not listed
- Public check
- No public nuclei template
- Vendor
- Godotengine
- Published
- August 2018
CoverageNo articles yet
No CyberSIXT article names CVE-2018-1000224 yet, so there is no coverage timeline, action brief or change log for it. Everything on this page comes from the public CVE record, CISA KEV, EPSS and the nuclei template index. Search the archive or see the CVEs in the news.