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CVE-2021-26825Not scoredCWE-190

CVE-2021-26825: Godotengine Godot Engine vulnerability

Godotengine · Godot Engine

Affected: Godotengine Godot Engine · Exploitation: possible (1 to 10%)

Not in CyberSIXT coverage yet: no article names this CVE. This page shows the public record.

1.6%probability of exploitation in the next 30 days
76th percentile
050100

Higher than 76% of scored CVEs

Not scored yet. The CVE record carries no CVSS score.

DescriptionCVE.org

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

On the Atlas

Every published CVE is on the CyberSIXT Atlas, grouped by weakness, vendor and month.

Open the Atlas
Exploitation
Possible (1 to 10%). EPSS between 1% and 10%.
CISA KEV
Not listed
Public check
No public nuclei template
Published
February 2021

CoverageNo articles yet

No CyberSIXT article names CVE-2021-26825 yet, so there is no coverage timeline, action brief or change log for it. Everything on this page comes from the public CVE record, CISA KEV, EPSS and the nuclei template index. Search the archive or see the CVEs in the news.

References