CVE-2021-26825: Godotengine Godot Engine vulnerability
Godotengine · Godot Engine
Affected: Godotengine Godot Engine · Exploitation: possible (1 to 10%)
Not in CyberSIXT coverage yet: no article names this CVE. This page shows the public record.
Higher than 76% of scored CVEs
Not scored yet. The CVE record carries no CVSS score.
DescriptionCVE.org
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
On the Atlas
Every published CVE is on the CyberSIXT Atlas, grouped by weakness, vendor and month.
- Exploitation
- Possible (1 to 10%). EPSS between 1% and 10%.
- CISA KEV
- Not listed
- Public check
- No public nuclei template
- Vendor
- Godotengine
- Published
- February 2021
CoverageNo articles yet
No CyberSIXT article names CVE-2021-26825 yet, so there is no coverage timeline, action brief or change log for it. Everything on this page comes from the public CVE record, CISA KEV, EPSS and the nuclei template index. Search the archive or see the CVEs in the news.