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CVE-2022-32165.0MediumCWE-119

CVE-2022-3216: Nintendo Game Boy Color Mobile Adapter GB Tetsuji memory corruption

Nintendo · Game Boy Color

Affected: Nintendo Game Boy Color · Exploitation: unlikely (under 1%)

Not in CyberSIXT coverage yet: no article names this CVE. This page shows the public record.

0.7%probability of exploitation in the next 30 days
52nd percentile
050100

Higher than 52% of scored CVEs

5.0MediumCVSS 3.1
LowMedium

DescriptionCVE.org

A vulnerability has been found in Nintendo Game Boy Color and classified as problematic. This vulnerability affects unknown code of the component Mobile Adapter GB. The manipulation leads to memory corruption. The attack can be initiated remotely. The exploit has been disclosed to the public and may be used. VDB-208606 is the identifier assigned to this vulnerability.

Affected products1

From the CVE record. A product or version that is not listed is unknown, not unaffected.

  • Nintendo · Game Boy ColorVersions not stated

On the Atlas

Every published CVE is on the CyberSIXT Atlas, grouped by weakness, vendor and month.

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Exploitation
Unlikely (under 1%). EPSS under 1%, or no score yet.
CISA KEV
Not listed
Public check
No public nuclei template
Vendor
Nintendo

CoverageNo articles yet

No CyberSIXT article names CVE-2022-3216 yet, so there is no coverage timeline, action brief or change log for it. Everything on this page comes from the public CVE record, CISA KEV, EPSS and the nuclei template index. Search the archive or see the CVEs in the news.

References