CVE-2026-110736: godotengine Godot Engine vulnerability
godotengine · Godot Engine
Affected: godotengine Godot Engine · Exploitation: unlikely (under 1%)
Not in CyberSIXT coverage yet: no article names this CVE. This page shows the public record.
Higher than 10% of scored CVEs
DescriptionCVE.org
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Affected products1
From the CVE record. A product or version that is not listed is unknown, not unaffected.
- godotengine · Godot Enginefrom 1.0.0 up to and including 4.7.2
On the Atlas
Every published CVE is on the CyberSIXT Atlas, grouped by weakness, vendor and month.
- Exploitation
- Unlikely (under 1%). EPSS under 1%, or no score yet.
- CISA KEV
- Not listed
- Public check
- No public nuclei template
- Weakness
- Improper Validation of Specified Index, Position, or Offset in Input · Input Validation and Logic
- Vendor
- godotengine
- Published
- October 2026
CoverageNo articles yet
No CyberSIXT article names CVE-2026-110736 yet, so there is no coverage timeline, action brief or change log for it. Everything on this page comes from the public CVE record, CISA KEV, EPSS and the nuclei template index. Search the archive or see the CVEs in the news.